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"The Baby Snatcher"
Software Used:
Maya - Base Model
Zbrush - Detail And Body Mass
Photoshop - Eye Texture Map
Mental Ray - Render
Creator - Shane Tobler
"Daemon Hunter Blake"
Software Used:
Maya - Base Model
Zbrush - Detail, Texturing, And Body Mass
Mental Ray - Render
Creator - Shane Tobler
"Garden Gnome"
Software Used:
Maya - Base Model
Zbrush - Detail, Texturing, And Body Mass
Photoshop - Texturing
Mental Ray - Render
Creator - Shane Tobler
"The Biotoxic Garden Of Doom"
click here to download the Unreal 3 map
Software Used:
Maya - 3D Models
Unreal Editor 3 - Level Setup, Lighting And Shader Creation
Photoshop - Texturing
Creator - Shane Tobler
"The Gazelle"
Software Used:
Maya - Base Model
Zbrush - Detail, Texturing, And Body Mass
Photoshop - Texturing
Mental Ray - Render
3D Modeling And Texturing By Shane Tobler
Original Character Concept by "Massimo Albini"
Created for Marvimation
"The Monkey"
Software used:
Maya - Base Model
Zbrush - Detail, Texturing, and Body Mass
Photoshop - Texturing
Mental Ray - Render
3D Modeling And Texturing By Shane Tobler
Original Character Concept By "Massimo Albini"
Created for Marvimation
"Dragon's Breath"
Software Used:
Maya -3D Modeling
Photoshop - Texturing
Mental Ray - Render
Creator - Shane Tobler
"Failure"
Software Used:
Maya -3D Modeling
Photoshop - Texturing
Mental Ray - Render
Creator - Shane Tobler
Created For Short Film "A Creative Nightmare"
"Teenie Martini Man"
Software Used:
Maya -3D Modeling
Photoshop - Texturing
Mental Ray - Render
Creator - Shane Tobler