"The Baby Snatcher"

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Software Used:
Maya - Base Model
Zbrush - Detail And Body Mass
Photoshop - Eye Texture Map
Mental Ray - Render

Creator - Shane Tobler

 

 

 

"Daemon Hunter Blake"

Software Used:
Maya - Base Model
Zbrush - Detail, Texturing, And Body Mass
Mental Ray - Render

Creator - Shane Tobler

 

 

"Garden Gnome"

Software Used:
Maya - Base Model
Zbrush - Detail, Texturing, And Body Mass
Photoshop - Texturing
Mental Ray - Render

Creator - Shane Tobler

 

 

 

"The Biotoxic Garden Of Doom"
click here to download the Unreal 3 map

Software Used:
Maya - 3D Models
Unreal Editor 3 - Level Setup, Lighting And Shader Creation
Photoshop - Texturing

Creator - Shane Tobler

 

 

 

 

 

"The Gazelle"

Software Used:
Maya - Base Model
Zbrush - Detail, Texturing, And Body Mass
Photoshop - Texturing
Mental Ray - Render

3D Modeling And Texturing By Shane Tobler
Original Character Concept by "Massimo Albini"
Created for Marvimation

 

 

"The Monkey"

Software used:
Maya - Base Model
Zbrush - Detail, Texturing, and Body Mass
Photoshop - Texturing
Mental Ray - Render

3D Modeling And Texturing By Shane Tobler
Original Character Concept By "Massimo Albini"
Created for Marvimation

 

 

"Dragon's Breath"

Software Used:
Maya -3D Modeling
Photoshop - Texturing
Mental Ray - Render

Creator - Shane Tobler

 

 

"Failure"

Software Used:
Maya -3D Modeling
Photoshop - Texturing
Mental Ray - Render

Creator - Shane Tobler
Created For Short Film "A Creative Nightmare"

 

 

"Teenie Martini Man"

Software Used:
Maya -3D Modeling
Photoshop - Texturing
Mental Ray - Render

Creator - Shane Tobler